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Are you kidding me? This is an outstanding submission, really well done on this one! :)

It looks and sounds polished, even the externally sourced music adds to the atmosphere. Love the use of procedural generation in your level design, it hard to get right and you nailed it. 

Maybe its just me, but I find the speed of the  acid rain elevation a bit too fast, especially when some jumps can be too finicky.

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Thanks, glad you liked it! I think a bit more playtesting would have solved that.